Founded in 2014, this social enterprise develops creative technology education and learning materials. Online courses for lower and upper secondary school ages combine art, programming and electronics. Teachers can take training in phenomenon-based creative technology teaching.
Museums and events can commission participatory workshops. An Arduino-based electronics starter kit supports the learning materials. The company also provides workspaces, materials and support for a media art collective and media art production.
Tried a course or workshop? Share your learning experience below for other teachers and participants.




