Founded in 2014, this social enterprise produces creative technology education and learning materials. Online courses combine art and technology for lower and upper secondary school age groups. Topics include programming, electronics and project-based learning.
Teachers can take training in phenomenon-based technology teaching, while museums and events can commission participatory workshops. A media art collective receives workspace, materials and production support. An Arduino-based electronics starter kit complements the learning materials.
If you joined a course or workshop, describe your learning experience in the comments for others seeking technology education.




