Founded in 2016, the company makes attractions combining physical activity with digital games for climbing gyms, trampoline parks and family entertainment centres. Its roots are in research begun at Aalto University in 2013. Automated games use players' bodies as controllers, without headsets, gloves or handheld controls.
Customers also include shopping centres and hospitality venues. A cloud service tracks equipment use and return on investment in real time. Customer support is available around the clock and software updates are automatic. The office entrance and parking are accessible.
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