The independent game studio develops its own games alongside client projects. Services include 3D modelling and texturing of characters, environments and props, concept art and 2D art. It also provides character and gameplay animation and rigging.
Unity and Unreal projects can receive co-development, gameplay development and prototyping support. Work runs from the brief through production to delivery against agreed engine and technical requirements. The office is on the second floor. Credits include Cities: Skylines and Captain of Industry.
Worked with the studio on a game or art project? Review the collaboration in the comments for other production teams.




